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Skullgirls

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Skullgirls
Skullgirls 2nd Encore+
(SG)
Developers

Lab Zero

Systems

Windows/OSX/Linux
(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites
Online Play

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Quick match with endless rematch
Lobbies
Player Resources
JP Wiki
Community Channels
@SGMolly_
playskullgirls.com
Characters

Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020, there was a new patch with netcode improvements, as well as the announcement of a new character, Annie! Skullgirls 2nd Encore is the perfect fighting game for casual and competitive fighting game fans alike. Casual players will enjoy the fully voiced story mode, gorgeous animation and soundtrack by Michiru Yamane, while hardcore players will appreciate its balance, cross-platform multiplayer, and support for PlayStation®3 system fight sticks. Skullgirls is a pretty amazing port of the original game for consoles because it keeps the incredible visuals (basically identical to the rest of the versions) and it perfectly adapts the complex combo system. This is an excellent 2D fighting game that also includes several gaming modes. The latest tweets from @skullgirls.

Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. Castle crashers® download free. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020, there was a new patch with netcode improvements, as well as the announcement of a new character, Annie!

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your team and gameplan.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the undizzy value, which can carry over between combos, to execute resets on the fly is a key skill at high level.

Wiki Roadmap

80% complete
In Progress / CompletedTo-do
  • Character sub pages - lots of empty sections
  • Combo subpages
    • Complete combo primers
    • Add missing video links for combos in primers
  • Launch options - missing descriptions need to be written
  • Endless tasks
    • Update patch notes page and relevant wiki sections to reflect new updates
    • Add to and organize tech on combo and reset pages
    • Add links to resources (on Skullgirls/Links and on character pages)
    • Update community page with events and results
  • 'On pushblock' data
  • Training room - Explain IPS diagrams for each character
  • FAQ - Add info on how to unlock colors


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Skullgirls 2nd Encore+
General
Characters
Mechanics
Movement •
Defense •
Combos •
Game Data •
Other
Launch Options •

Skullgirls Tier List

Retrieved from 'https://wiki.gbl.gg/index.php?title=Skullgirls&oldid=112325'




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